T2 Light Tank- Broken Match making

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With potential clip damage and only 11 seconds required to unload it, pairing the sufficient penetration of , the tank could simply decimate any tier 7 or 8 tank, and shave off over half the health of tier 9 and some tier 10 tanks. This tank was pushed back to tier 8 with the patch 7. The autoloading 76 mm T91E5 gun it used to have?

Feb 12,  · Light tank match making – posted in General Discussion: So is this new +/-2 match making for light tanks live yet? Just spent over 2 1/2 hours playing the lycan (did play the t25 a handful of times) and wasnt top tier once in it must have been well over 25 games, the match making seemed the same as always 30% mid 70% bottom or have I got this new light tank match making thing wrong?

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Best tank. Tier 4

I am going to bed, all my best regards to devs, seems they are going to have a short night again So glad it’s only 7pm here. Just wondering if I should get dinner overwith while we wait for servers Nooo don’t say that!

World of Tanks on Console — KNOW YOUR WAR! The M2 prototype with Vickers suspension. After trials in , the tank was sent for redesign, as the performance of the suspension was not sufficient. The tank never saw mass production. Matchmaking. Up to tier. Premium Details. Silver Bonus percent. XP Bonus percent.

Time and again, I see players who might have done better, hamstrung by poor garage management choices and bizarre opinions which prevent them from using tools and techniques that would help them to advance. Therefore, I am starting up a tutorial account, to illustrate each point in turn, so that new or experienced players may manage their out-of-battle decisions better. It is worth noting that all of what follows is my own opinion, built up over 24, battles.

Not everyone will agree with all of it, or with my particular philosophies, but I think that the advice is good. An invite code might have or gold on it, or perhaps something like gold plus a low-tier premium vehicle. They come in all shapes and sizes. Just blaze through it as fast as you possibly can.

You want the xp, because that xp is going to prevent you from ever having to drive a completely stock tier-1 vehicle. Back in my day, we had no such option. Your first game HAD to be in a completely-stock Tier-1, you lucky new-newbs. This is less useless, and does contain some worthwhile information if you have never played before. As of this posting, this feature is still active.

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However, the primary purpose for this website is to illustrate a proposal for what an “endgame” could look like for the US tech tree in the game, World Of Tanks, and to show that there’s still plenty of life left to breathed into this game. My aim is to see as many tanks in the game about tanks as possible, and I hope to show that in a way that respects both the historicity of the tanks shown and the balance of the game overall.

As such, I will not be going into great detail on individual statistics. Rather, I will only be showing the possible modules for each tank, changes that could be made to make it more historically authentic, a historical overview, and how the tank’s playstyle may be represented in-game. I will also attempt to future-proof this by including alternate hulls, half-tracks, and wheeled vehicles. This is certainly not perfect and everything is subject to change.

Oct 26,  · The first video in the “Is it worth it?” series where I’ll be reviewing all the premium tanks in the game starting at Tier 2. FaceBook: ok.

This has a cost, this tank has pratically no armor. Don’t expect to bounce shots, because your armor is made out of paper. Try to avoid 1 on 1 duels with other medium or better armored light tanks, because you are likely to die very fast. Use your speed to your advantage to circle enemies to get their weaker sides and rears. In a tier 2 match-up you should rush critical positions and play agressively, but should still with caution. Try flanking distracted targets, and then pull back. The longer you survive, the more damage you can deal.

In a tier 3 match-up you should play way more passively, use your small profile and camouflage values to your advantage to spot enemies for your teammates.

Service Unavailable

So, this post is going to talk about Crew Experience and how to manage it to your benefit. Commander, Driver works separately from the rest of the skills. All numbers, except where noted, represent the amount of Crew XP that is lost when retraining for Credits not the Free rather than Gold. Retraining for Gold is always 0 XP lost.

Development of the vehicle based on the M2A3 model was started in December The tank featured a new two-man turret with more powerful armament.

Unlike its predecessor, it has been armed with a much better cannon: This is why the ST-I has a large firepower and good penetration value. This vehicle is best when it fights at a distance below meters but, whenever the need arises, it can respond with fire over longer distance. Development, equipment, crew The first module that you cannot do without is the BL-9 cannon.

The more considerate players, who develop several lines of tanks simultaneously, will already have unlocked it it can be unlocked while playing on the IS-3 – the remaining ones will again have to struggle with the mm D T, whose penetration value is, around mm. In this case, it is a good idea to spend the spare experience points and buy some subcaliber, to make things easier, just a bit. The next modules are: The engine should be the last one to develop.

Then, brothers in arms for the entire crew.

The OP tanks of the past, part 2/2

Most of you should know a little about the T37 by WoT. Now to discuss the T Equipment Review Board both decided the M24 wasn’t fit. They called it the T Development began in and a pilot was produced in Phase I was the turret and gun combination we see on the Chaffee in WoT.

The T2 Light Tank is an American tier 2 premium light tank. The vehicle prototype was designed and built by Rock Island Arsenal in The chassis and suspension elements of the Vickers Mk.

Leave a comment Having concentrated on completing the requirements for the T2 LT on Sunday I had three mostly non-gaming days for one reason or another on Monday, Tuesday, and Wednesday. This did rather impact what I have done obviously, meaning this entire post is going to be rather light — as the blog has been.

Only played two games — my offline gaming night being taken up with having a friend over to watch Downfall. World of Tanks On Saturday I completed the light tank requirements of the mission, and on Sunday I knocked off the remaining requirements. It feels like it will be simply more work than I wish to indulge in. Also I wish to move up the Japanese low-tiers, and start working my way through the Tier Vs. The priority at the end is going to be unlocking the Cromwell almost done and Hellcat well under way.

Finally I have some crew-training projects, and also some partially-played Tier VIs that I wish to work through as well. Which order I am going to do all this in remains undecided however.

Top-tier T2 Light = Ace Mastery (WOT PS4)

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